Audio Production for Video Games and Interactive Media


When You Wish Upon a Star

Dearest friends and clients:

Change is in the air around the world headquarters of Perceptive Sound Design. I am afraid that all of PSD’s bandwidth for the foreseeable future is now spoken for.

To wit: I have the honor and good fortune to announce that I am now the Senior Manager of Audio Services for Disney Publishing Worldwide. Disney Publishing Worldwide (DPW) is the world’s largest publisher of children’s books and magazines, with over 250 million children’s books and over 400 million children’s magazines sold each year. This means that I will be focused on making mobile apps and interactive eBooks created by DPW’s digital division sound as great as I possibly can.

In my career, I have continually gone back and forth between staff and freelance positions. My time on staff at Lucasarts Entertainment, Skywalker Sound, and Activision were terrific, and while I’ve been very fortunate as a freelancer to work for so many great clients, the idea of getting to work on a daily basis with the incredibly talented, smart, and funny staff of Disney Publishing is far too compelling of an opportunity to pass up. And as an inveterate Disneyphile since my first trip to the Happiest Place on Earth over 40 years ago, it is a humbling honor to add my small voice to the legion of talented artists that have contributed to making some of the most compelling, well-loved characters the world has ever known.

I will of course be completing all current projects in the hopper, but will not be taking on any new work at this time. To my clients past and present, I thank you deeply for letting me contribute sound and music to your projects, and for allowing me to feed my family while doing that which I love the most on this planet. Best wishes for all your future endeavors.

Until we meet again, thank you for checking out Perceptive Sound Design.

Nick Peck
Sausalito, California
February 26, 2012

Conspiracy garners Game Audio Network Guild nomination for Best Audio

Conspiracy has just been nominated for best audio in a casual/indie/social game by the Game Audio Network Guild (G.A.N.G). I sound designed it, and my long-time collaborator Mark Griskey wrote the music. The awards will be presented at the G.A.N.G. awards ceremony on March 8, 2012, at the Game Developer’s Conference in San Francisco, CA.

Getting Social with Ravenskye City and Ravenshire Castle

For the last several months, I’ve been composing the music and sound designing Lolapps hit social game Ravenskye City. I’ve also been working away on their new game Ravenshire Castle, which is slated for release some time in late Spring.

Writing the music for Ravenskye City is great fun, because weekly content packs are released with different themes. I approach the music for each pack with a different set of instruments, such as harp and choir for the Valentine’s Day pack, or Asian percussion instruments for the Year of the Dragon pack. It keeps things fresh and alive for the audience, giving them brand new surprises each time they play.

X-Men Destiny is Released

I recently completed four months of production on the Activision/Marvel game X-Men Destiny, which was released on September 27. I handled over an hour of cinematic sound design and 5.1 mixing, for both the Xbox 360/PS3 and Wii versions of the game. It’s been a real pleasure to come back to the Marvel Universe after sound designing X-Men The Official Game back in 2005, and to see many beloved characters, as well as some new faces. Silicon Knights is the developer of this game, and it’s been great to work with them as well. To check out a sample of my work on the game, go watch my demo reel.

Electronic Arts Releases Music Construction Set 11

EA has released Music Construction Set 11, the latest version of their venerable program Deluxe Music Construction Set. I was lucky enough to do all the music recording, sound design, and audio production for the project. I started working on it in the Summer of 2010, and have meticulously recorded brand new sample sets of electric guitars, basses, and acoustic drums, as well as interactive song production. If you have an old Guitar Hero or Rock Band guitar controller sitting in your closet, plug it in to your PC, download the software, and prepare to be rocked by a new interactive music experience!

A Beloved Book is a Smash Hit in the App Store!

One of the greatest children’s books ever is now available in interactive form on the Apple iPad. Sesame Street’s The Monster at the end of this Book has just hit the app store, and is a faithful recreation of the original book that we loved as a kid, but updated with interactivity, wacky animation and sound effects. I did all the audio production for the app, and it was a blast – especially working with the dialog of Eric Jacobson, who plays Grover on the show. If you have small children at home, this app is sure to please.

As of January 24, Monster has the distinction of being number 5 in paid apps and number 1 in books in the app store!

Conspiracy Now Shipping for Playstation Home

I have just completed sound designing a game for Sony’s Playstation Home. Entitled Conspiracy, it is an espionage-driven action/puzzle game, combining sci-fi with the great spy movies of the sixties. Conspiracy began shipping on January 20, and is available on a Playstation 3 near you.

Highborn Expands Quest for Global Domination

Highborn, the critically acclaimed strategy game for iPhone that we sound designed, has just been ported to iPad and Google Chrome. In addition, Chapter 3 has just shipped, expanding the game’s capabilities.

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